This week
- As icons continue to change across Apple’s platforms, I have thoughts. They mainly revolve around two perspectives: What I think of icons as a long-time user of Apple’s platforms. What I think of icons as a digital collector and physical archivist of icons. Let’s see if I can...
- I’ve been using Photoshop since the mid-90s. First at school, with Photoshop 3, then through work. I bought my first boxed copy of CS2 in 2005, then upgraded to CS5 in 2010. I subscribed to Photoshop Creative Cloud on day one. Today, I uninstalled it. I hope I never have to use...
Last week
- “We asked 100 people: What are the top three companies on earth best positioned to make a world-class Mac-assed Mac app?” Buzz! “Apple!” Survey says: Yes! Apple at the number one spot. Makes sense. Who better to make the very definition of a great Mac app than the people who...
- Blog About Moonbound This is a post from Robin Sloan’s lab blog & notebook. You can visit the blog’s homepage, or learn more about me. July 6, 2026 The design and vibe over at Worm Blossom feels very fresh and productive: this is neither the bland web of the 2020s, nor is it...
About a month ago
- Xavier de Maistre in an armchair, displaying his “book of discoveries” (Veyssier, 1860) Every so often I like to include a public domain image in a blog post. I’m fond of the woodblock and lithographic illustrations of the late 1800s. I try to avoid indiscriminately...
- Consistency serves a purpose in visual design, but it seems to have become the purpose of a lot of visual design. Look no further than these evolutions of macOS icons (image courtesy of BasicAppleGuy): The Creator Studio icons are undeniably consistent visually: rounded...
about 1 month ago
- A while ago I was reading about Wayland and this quote stuck with me: A stated goal of Wayland is “every frame is perfect”. And I think this is a goal we should all aspire to. Wayland is talking about the technical side of things (modern GPU stacks are very complex and Wayland...
- Code isn’t just a way to implement a design, it’s a way to find one. With an interface, you have to use it, feel it, interact with it, and poke at it to see the relationships between things. Change X, see Y react. If it doesn’t feel right, tweak it. Change X again, now Y reacts...
- I recently made some stickers for Loud Room and it turned out to be a bit of a journey trying out different vendors. I’m always asking people for recommendations, so I wanted to share my own for sticker printers. I went in with two goals 1) avoid Sticker Mule and 2) lean toward...
about 2 months ago
- I redesigned my blog! I decided to put some more personality into it this time, after over a decade of the minimalist style. This short post is just an excuse to show up in your feed reader so you can go look at it. Cheers!...
- I assumed fetching favicons reliably would take 10 minutes but it turned into one of those deceptively simple problems that somehow eats an afternoon....
- This is an iconic observation: If you put the Apple icons in reverse it looks like the portfolio of someone getting really really good at icon design This isn’t, however, just the story of Apple’s Creator Studio icons. It’s the unfolding story of icon design across the entire...
3 months ago
- The new Animation Timeline API allows us to create dynamic scroll animations without any JavaScript! It’s honestly a very lovely API, and in this blog post, we’ll explore some of the super cool things we can do with it....
- Designers have been complaining for decades that what ships doesn’t match what they designed. The fix isn’t better handoffs or AI tools. It’s engineers who can see what designers see....
- 15 years ago, on December 11th, 2010, at the bold age of 17, I wrote my first blog post on the wonders of the Windows Phone 7 on Blogspot. I started blogging as a kid at the behest of a family friend at Microsoft, who promised she’d make sure I would become the youngest...
- © NASA 2026, from the Artemis II mission RSS is still one of the best opt-in relationships ever invented. Here are some selections from my subscriptions. Reciprocal RSS links provided where available. 🌔 NASA’s Flickr Photostream I’ve been swept up in the Artemis II mission to...
- Brendan Dawes is a brilliant multi-disciplinary artist, designer, and technologist. Just one of his many many many creative projects is working on the incredible Eno documentary (directed by one of my all-time favorite filmmakers, Gary Hustwit). Brendan created the technology...
- Have you ever heard of Disney’s 12 Basic Principles of Animation? In this tutorial, we’ll explore how we can use the very first principle to create SVG micro-interactions that feel way more natural and believable. It’s one of those small things that has a big impact....
- We rolled out adaptive light-dark() support on our design system themes and it’s been a delightful upgrade. Creating light and dark variable sets isn’t difficult, but delivery has trade-offs. Most apps that do this probably ship both sets of token values in a single stylesheet....
- Dominic Nguyen (Founder of Storybook and Chromatic) joins me to talk about Storybook MCP the long journey of design system quality. We get into what it actually feels like to be “scaredcited” right now, and Dom shows off the newly-released […]...
4 months ago
- Marcin Wichary brings attention to this lovely dialog in ClarisWorks from 1997: He quips: this breaks the rule of button copy being fully comprehensible without having to read the surrounding strings first, perhaps most well-known as the “avoid «click here»” rule. Never...
- Apple recently updated all their OSs to 26.4, and there were plenty of Liquid Glass updates. Most of them for the better! Here are some of the changes that stood out to me, as well as a bit more grumbling about Liquid Glass in general (sorry). When I last wrote about Liquid...
- Big Citywide update today! I’ve added lowercase to the family, plus over 170 new characters, expanded diacritics and symbols, and a fresh round of refinements to existing letterforms, spacing, and stylistic sets. And because I’m doing things DIY Future Fonts style, this is a...
- I found myself using the phrase “the Creative Infinite” when I’m talking about AI as a design material. I keep coming back to it because I don’t think we’ve fully grasped what this technology actually is, what it can do, […]...
Rows per page