This week
- I like many others initially dismissed Odin as that language that was primarily intended for game development. It took me a moment or should I say many moments to realize just how stupid that notion was......
Last week
Two weeks ago
- This is a topic I’ve stumbled across a few times and would like to see more people think about. I was reading a book on the history of text games1 50 Years of Text Games: From Oregon Trail to AI Dungeon; Reed; Changeful Tales; 2023., one chapter of which covered the early...
- TLDR: I built a simple & fun game using React Native, try it out on iPhone and iPad! In the Beginning…. My kids are 7 & 9 as I write this in 2025, but 6 years ago in 2019 they loved a simple little bubble popping app on my phone, and I thought it’d be … Continue reading Super...
2 months ago
- What we’ll do is set a low-ish turn limit and see how much they manage to accomplish in that time.1 Another alternative for more linear games is running them multiple times with a turn limit and seeing how often they get past a particular point within that turn limit. Given how...
3 months ago
- It’s very easy to accidentally try to create too large a text adventure. My first attempt was way too ambitious, and would have taken months to finish. I still love the idea for that, but it had to go. I picked another idea that was much smaller in scope, but it, too, grew too...
- Epic meaning and calling Narrative: Context why you should play the game. It's your mission. Personalize the mission and their journey through the game e.g. "You are a hero who is going to save the world from the evil forces". Unique opportunity: L......
- July 3, 2025 Steve Mould is a science YouTuber whose work I really enjoy. He recently posted a video showing off an OpenDrop device by GaudiLab. The device is mesmerizing, and he was able to get some simple games developed for it using CoPilot. He explains the physics behind the...
4 months ago
- For the past five years, I’ve been running a family Minecraft server. The server began as a one-year experiment during the pandemic but quickly became an indispensable “third place” for our kids to spend time with friends and extended family who lived far away. I’m writing this...
- {/* eslint-disable react/jsx-no-undef */} If you aren't familiar with the extent of the Minecraft modding scene, it's big. There are mods with more thought put into them than many AAA games. The best example is Create: { Note that trains (and windmills and assembly lines) are...
- DeepMind Shows Us the Messy Reality of Agent Building The Gemini 2.5 technical report is finally out, and there are few surprises. The Google team explicitly focused on real-world coding performance and it’s clear that long context abilities were prioritized. Gemini performs...
- Writing a game solver for Queuedle....
5 months ago
- A daily word-sliding puzzle game inspired by Wordle and Scrabble....
6 months ago
- How good are you?...
- A fun puzzle game...
- It’s April Cools! It’s like April Fools, except instead of cringe comedy you make genuine content that’s different from what you usually do. For example, last year I talked about the 3400-year history of the name “Daniel”. This year I wrote about one of my hobbies in hopes it...
7 months ago
- Implementing persistance with XState with multiple actors....
- Fun little board game...
- Code patterns for rendering UI using XState and three.js....
- I’ve mentioned Mark Brown’s channel Game Makers Tool Kit many times before. Well, I’m back with another banger about “How to find amazing game ideas”. The whole video is great but I specifically want to highlight something Mark said during the last ten seconds of the video as...
8 months ago
- I was late to the party, but I played Luck Be a Landlord last year and really enjoyed it. It’s a deckbuilder where you build combos by manipulating the icons in your custom slot machine. I linked above to the Steam page, but it’s on just about every platform — I played through...
- Choosing tools for developing a browser-based video game...
- The first entry of a journal documenting the development of a video game. Coming up with an idea for a game....
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